Sound design for IVEs is, therefore, a user-centered process 6, but very little research is available to determine how users perceive audio cues in IVEs. through headphones or speaker arrays 4, 5-and on the accuracy with which the users can actually localise the different sources. This, in turn, depends not only on where sound sources are located by the programmer (e.g., using Unity or Unreal engine), but also on how it is delivered-e.g. ![]() Audio cues are instrumental to the suspension of disbelief necessary to create full immersion in virtual experiences and, in particular, to the ‘feeling of being there’ 1, 3. This is because audio cues underpin ‘immersivity’, which is the third component of successful immersive virtual environments (IVEs) 1, wherever they sit across the ‘reality-virtuality continuum’ 2. The results demonstrate the potential of exploring sound localization using WebVR, and our study will support the development of virtual experiences in human-computer interaction that may be able to reach a large number of participants using a local web browser.Īudio cues are crucial enablers both in virtual reality (VR) and augmented reality (AR). In addition, we introduce and test a new sound cue along with the traditional pink noise sound to measure and explore the impact of different sound cues in different environments. In our paper, we also discuss key design parameters, differences in perception for vertical and horizontal directions, the impact of training, and the role of changing virtual environments. To do so, we designed a traditional empty room for training and a city-like virtual environment for testing purposes. Thus, in this study, we investigate sound localization directly through WebVR. ![]() Sound localization experiments, so far, have been run only in empty spaces or closed rooms, without clear indications for designers in WebVR. Information on how users localize sound is essential. Designers need to select the correct number of sound sources so that users perceive the location of incoming sound correctly. This is particularly true for WebVR, a method of delivering immersive experiences through a local web browser that has recently captured attention in multiple industries. Sound delivery is a key aspect of immersivity in virtual and augmented reality (VR/AR), with studies hinting at a correlation between users’ ability to locate sounds around them and the ‘feeling of being there’.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |